These little white pillars of vehicular frustration are all you need to block up a tank invasion and give yourself enough time to either eliminate them with your base defenses or get your army over there and personally take the column down. They can also get stuck behind dragon's teeth, another beautiful example of the game's realistic design. They are bigger as well, so the risk of collisions and back-ups is much higher. Sure, vehicles are faster and stronger than Kbots, but tanks have nearly no specialized capabilities and if there is an obstacle in the way of their path, they have to slow down and maneuver around it. You cannot just build an army of tanks and be done with it (on most maps). Logistics are another area in which TA triumphs. It is not even a radius explosion, but rather large number of random pieces of metal flying in all directions that causes the damage. That does not matter however because even your slight misses cause damage from debris and you might end up hitting enemy units sitting next to it anyhow! And then when the building is destroyed, it burst into shrapnel pelting everyone around it randomly. Can you try to hit him? Sure, but you'll be firing for quite a while until a really lucky hit comes! Want your battleship to fire at that Kbot Lab way over there? Okay, but its going to take a while to hit it directly. They are launching missiles that go OVER the hill(Your bullets have to have a direct line of sight). The enemy is on the other side of the hill? That's too bad. "Run, run, run as fast as you might, engage and you'll burn before getting to fight." It also employs range modifiers, accuracy, and debris on a scale rivaling and almost always surpassing any game since. Peewees are one of the shortest ranged units in TA and can fire that far. Archers fire approximately across the screen in most games. This one of the ONLY games to employ out-ranging as a tactic. I am only human (I think) so I can only express to you in so many words what a divine encoding this truly is. The physics engine this game runs on should be carved in binary onto a stone tablet and be put atop Mount Everest to frown down upon the rest of the world for all eternity. If the CD did not already have the music on it, I would have a soundtrack CD. The battle music is exhilarating and powerful the "quiet before the storm" music gives you paranoia strikes and leaves you in cold anticipation for what's coming next. It is fully orchestrated and I'm not just talking about some random catchy tunes played in a small band arrangement I am talking about full-blown double bass-to-piccolo orchestral compositions of an exception caliber. First and foremost as an excellent kickoff is the music. The game simply has no comparison in many fields. By zaethro | Review Date: MaTotal Annihilation, as far as real-time strategy goes, should be the example that all other games follow.